Sadly, I never went out of my way to build courses in Super Mario Maker for Nintendo 3DS. It gave me some strong ideas for new stages, which I will surely be working on (even if it is on Wii U). In the end, I found it to be very useful information. Every lesson has two parts: A teaching section which explains things like course structure or enemy behavior, and a practice level that emphasizes the lesson material. The witty banter between the two characters makes this feel way less a tutorial and it caused the instructions to just fly by. Yamamura and Mashiko/Mary-O explain the process of level creation and give handy tips along the way. The biggest improvement in the level creation process is the addition of lessons. It took me a bit of time to master moving the screen just enough to make sure the level looked right on the top screen. There’s good optimizing tools and sound effects to complement the basic Mario series icons, but the smaller bottom screen of the 3DS doesn’t compare to the Wii U GamePad’s widescreen view. The creation tools are almost all carried over from the Wii U version, with only the Mystery Mushroom being left out of the toolkit. The Nintendo 3DS version boots into a familiar menu: Create and Play are the two basic options. With the Nintendo 3DS version, the built-in game is stronger, but there’s not as many reasons to try and create something classic. I would put hours into discovering levels, saving the ones I enjoyed and dissecting every single piece of it. While the content on the shipping game felt a bit lackluster, it was a joy to share or play levels. Super Mario Maker was a game I thoroughly enjoyed playing on the Wii U.
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